Search found 39 matches
- 26 Feb 2018 14:57
- Forum: Off-topic
- Topic: what hardware is needed to run PM2.26 maxed out and smooth
- Replies: 27
- Views: 5068
Re: what hardware is needed to run PM2.26 maxed out and smooth
Hello MandelSoft, good to read you! For me or perhaps also a few other users in a nutshell. Is it a promods or a scs problem? Do we cover the lack of power by installing a Multi GPU solution (3* 1080 ti), by installing the new Threadripper 64 core/128 threads CPU, or by the new Intelbeast with 17 (s...
- 25 Feb 2018 13:59
- Forum: Off-topic
- Topic: what hardware is needed to run PM2.26 maxed out and smooth
- Replies: 27
- Views: 5068
Re: what hardware is needed to run PM2.26 maxed out and smooth
I wish that realdeal finds a good compromise between playability and eyecandy. In my driving through Barcelona and through Zagreb i found only something Areal with this massive drops, as i Do not have an Overkill rig irespect that i have a significant fps drop, but I assume that there a lot of Users...
- 21 Feb 2018 22:13
- Forum: Off-topic
- Topic: what hardware is needed to run PM2.26 maxed out and smooth
- Replies: 27
- Views: 5068
Re: what hardware is needed to run PM2.26 maxed out and smooth
My thoughts are going more in the direction, why are the fps e.g. in Barcelona crashing down to a not playable level (yes of course i can reduce the resolution to vga, and do all settings to minimum and i will get awesome fps, but that does not match with the quality of PM), in other Promods designe...
- 20 Feb 2018 15:42
- Forum: Off-topic
- Topic: what hardware is needed to run PM2.26 maxed out and smooth
- Replies: 27
- Views: 5068
what hardware is needed to run PM2.26 maxed out and smooth
A question to our super modders. First of all the question is a serious question, i like to run the combo of all DLCs, PM, RM, SR and all graphics maxed out in a Res of 2560*1080 (currently) but perhaps towards a tripple head solution, but still today there is a problem that e.g. in Barcelona fps dr...
- 14 Dec 2017 17:49
- Forum: Questions & Feedback ETS2
- Topic: Will be Turkey included ProMods in next updates?
- Replies: 19
- Views: 8807
Re: Will be Turkey included ProMods in next updates?
I´m still dreaming of the possibility to drove around the black sea. so the part south of the southern region has to be done , unfortunately i think SimKa will no go any further in the south till turkish border. Southern region map is in different scale so it would be very hard to connect it to oth...
- 14 Dec 2017 17:39
- Forum: Questions & Feedback ETS2
- Topic: Will be Turkey included ProMods in next updates?
- Replies: 19
- Views: 8807
Re: Will be Turkey included ProMods in next updates?
We still have some work to do but the goal is to at least include the European part of Turkey. I understand from the point of view "European". I would propose that Promods defines a Interface at their european borders I believe the common definition is Turkey west of the Bosporus http://a...
- 13 Dec 2017 10:11
- Forum: Questions & Feedback ETS2
- Topic: Will be Turkey included ProMods in next updates?
- Replies: 19
- Views: 8807
Re: Will be Turkey included ProMods in next updates?
We still have some work to do but the goal is to at least include the European part of Turkey. I understand from the point of view "European". I would propose that Promods defines a Interface at their european borders , that other Development Teams can use that interface to connect their ...
- 08 Dec 2017 14:21
- Forum: Deutsch
- Topic: [REL]Fr8i´s kleine Mod-Sammlung und Übersetzungen
- Replies: 18
- Views: 5177
Re: [REL]Fr8i´s kleine Mod-Sammlung und Übersetzungen
HalloFr8i, sind deine Mods jetzt auch für PM 2.25 und RM 1.7.5 in Verbindung mit ETS1 1.30 gültig, oder bedarf es da neuer Versionen?
Gruß
Tom
Gruß
Tom
- 14 Sep 2017 11:56
- Forum: Off-topic
- Topic: The black hole of Ukraine
- Replies: 10
- Views: 7881
Re: The black hole of Ukraine
As i understood correctly, there has be done some work for the ukraine allready. So perhaps it would a good idea to give Access to the existing material to ambitioned mappers, as important Things like interfacing to the existing Areas from promods and rusmap is alllready defined, and perhaps the Maj...