Search found 28 matches
- 26 May 2017 10:59
- Forum: ETS2 Map mods
- Topic: [REL] RusMap 2.45 [1.45.x]
- Replies: 5342
- Views: 3041576
Re: RusMap v1.7.2 (1.27.x)
Actually, has PM-RM connection been updated to reflect the changes from PM hotfix?
- 23 May 2017 18:03
- Forum: ETS2 Map mods
- Topic: [REL] Southern Region Map 10.9 [1.43]
- Replies: 2862
- Views: 1156594
Re: [REL]Карта Southern Region v.6.5[1.27.x]
Good stuff! Would be useful in OP.Blackbird wrote: ↑23 May 2017 09:52EDIT:
I have made a mod that restores original SCS dead ends. Load it after the SR files. Works for me, but needs testing of course!
http://promods.net/sm_forward.html?lnk=/vkjlwtm6nofl/SR_deadends.scs.html
- 28 Dec 2016 02:20
- Forum: ETS2 Map mods
- Topic: [REL] Project Balkans 5.5 for 1.47.x
- Replies: 2717
- Views: 986539
Re: [REL] Project Balkans 2.2 for 1.25
The fact this highway exit is locked out probably renders this company completely inaccessable though
- 28 Dec 2016 02:01
- Forum: ETS2 Map mods
- Topic: [REL] Project Balkans 5.5 for 1.47.x
- Replies: 2717
- Views: 986539
Re: [REL] Project Balkans 2.2 for 1.25
Is this a map area touched by Project Balkans? Roads around this remote company in the bottom left corner seem to all be solid but the freeway entrance is blocked and thus finishing this quick job I got seems to be impossible :( http://i.imgur.com/p1v8MZI.png EDIT: With PB disabled area near Szeged ...
- 27 Dec 2016 23:17
- Forum: Questions & Feedback ATS
- Topic: ATS Promods
- Replies: 80
- Views: 37756
Re: ATS Promods
Does ATS map require as much rebuilding as old ETS2 parts though? Or would it be only adding more minor stuff rather than replacing the entire thing?
- 23 Dec 2016 15:59
- Forum: Questions & Feedback ATS
- Topic: ATS Promods
- Replies: 80
- Views: 37756
Re: ATS Promods
While that makes more sense from the logical standpoint, it also means any PM work will be quickly deprecated by SCS states
- 23 Dec 2016 13:48
- Forum: Questions & Feedback ATS
- Topic: ATS Promods
- Replies: 80
- Views: 37756
Re: ATS Promods
IMO the best way ProMods for ATS could be executed is by starting from the most distant states (northern or eastern) and get away by a ferry-like teleport between two remove playable areas. While this might sound awkward, it'd probably be the most efficient way of expanding the map since it's probab...
- 05 Jan 2016 00:55
- Forum: Questions & Feedback ETS2
- Topic: Promods & MP
- Replies: 2
- Views: 1308
Re: Promods & MP
As much as I'd love that myself too, don't you think the map is a bit too big for the MP? Even with vanilla EU map with DLCs you don't get to see other people too often even with 2000+ players online (not counting bigger cities of course). With ProMods map, you'd probably need at least 5000-6000 peo...
- 18 Apr 2015 10:31
- Forum: Development updates and Q&A ETS2
- Topic: [PATCH] Promods 1.91 for ETS2 v1.17 [Updated: 2015-04-25]
- Replies: 520
- Views: 365055
Re: [PATCH] Promods 1.91 for ETS2 v1.17 [Updated: 2015-04-17
So seems like something's wrong with this prefab's vegetation, as it seems to repeat pretty frequently:
That said, I have NO clue if it's 1.17 or ProMods.
That said, I have NO clue if it's 1.17 or ProMods.
- 16 Apr 2015 19:26
- Forum: Development updates and Q&A ETS2
- Topic: [PATCH] Promods 1.91 for ETS2 v1.17 [Updated: 2015-04-25]
- Replies: 520
- Views: 365055
Re: [PATCH] Promods 1.91 for ETS2 v1.17
And would the other 2 hotfixes (streetlights & AI lights) be still required/compatible with 1.17?