Search found 17 matches
- 10 Sep 2021 20:14
- Forum: Development updates and Q&A ETS2
- Topic: Balkans Development
- Replies: 2673
- Views: 1252080
Re: Development on version 2.x (Balkan Area)
Great job, Emre. Are those pictures your job in Greece? They look so good. Despite a few sign innacuracies, I feel they are perhaps among the best representations of Greece in the world of ETS2. PS. I've never been in Komotini, so I can't be sure on how accurate it is, but I do believe in you and I...
- 11 Mar 2021 01:24
- Forum: Development updates and Q&A ETS2
- Topic: Balkans Development
- Replies: 2673
- Views: 1252080
Re: Development on version 2.x (Balkan Area)
The base scale of Greece is around 1:19, which makes it hard for anyone to either confirm or deny what exactly is going to be in the map.
In practice, many junctions appear to be in a larger scale (sometimes up to 1:2), because the slip roads would otherwise be too steep.
In practice, many junctions appear to be in a larger scale (sometimes up to 1:2), because the slip roads would otherwise be too steep.
- 22 Feb 2021 17:28
- Forum: ProMods Academy
- Topic: Texture effects
- Replies: 2
- Views: 407
Re: Texture effects
Source: https://modding.scssoft.com/wiki/Documentation/Tools/SCS_Blender_Tools/SCS_Tools_in_Tool_Shelf/Wrap_%26_Stats_Tools I am aware of SCS using vertex colours to control how bright or dark the objects are. To reset the vertex colours (2.91.2): 1. Select the problematic object in Blender and keep...
- 30 Dec 2020 11:28
- Forum: ETS2 Map mods
- Topic: [REL] Ukraine Expansion v.0.13 (1.49)
- Replies: 193
- Views: 148170
Re: [WIP] Western Ukraine Reworked
Is it just me or the images are too small?
- 18 Dec 2020 19:03
- Forum: ProMods Academy
- Topic: [FIXED] Map Editor doesn't save/load my map properly
- Replies: 4
- Views: 496
Re: Map Editor doesn't save/load my map properly
My shortcut switches are set to: -nointro -edit -force_mods ETS2 now opens the editor as a separate application from the game itself. And when you edit the map, make sure that the mods folder contains only the mods that you want the edited map to depend on, such as ProMods. I also know that I have t...
- 06 Dec 2020 07:48
- Forum: ProMods Academy
- Topic: The Sign Editor: Tutorial
- Replies: 141
- Views: 120996
Re: The Sign Editor: Tutorial
Hello,
I am looking at a possibility of using one of the DE Dynamic Sign panels for signs such as this, but I wish to ask how I can add new colours, and make them illuminate at night as with the existing gantry panels, which use the Swedish ones as the backbone.
I am looking at a possibility of using one of the DE Dynamic Sign panels for signs such as this, but I wish to ask how I can add new colours, and make them illuminate at night as with the existing gantry panels, which use the Swedish ones as the backbone.
- 12 Nov 2020 18:53
- Forum: ProMods Academy
- Topic: Modding Q&A
- Replies: 892
- Views: 263194
Re: Modding Q&A
Hello, I have started drafting the A1 corridor to Piraeus in Greece, and I wish to ask if ProMods has a formula or equation to convert from lat/long coordinates to ETS2’s coordinates. I am aware that the map uses a version of the Lambert Conic projection, so Greece is going to be slightly rotated co...
- 09 Sep 2020 13:19
- Forum: Fixed bugs ETS2
- Topic: [Fixed] [2.50] Floating objects in Damietta, Egypt
- Replies: 1
- Views: 167
[Fixed] [2.50] Floating objects in Damietta, Egypt
The first error is a floating tree at Sector +0025+0024, at [100201.00, -1.44, 97303.33] https://i.imgur.com/YxMg9j1.png The second error involves visible floating roads when the vegetation drawing distance is extreme. The first segment is at Sector +0024+0024, at [98198.59, 82.32, 97072.16] The sec...
- 04 Sep 2020 19:25
- Forum: ProMods Academy
- Topic: Modding Q&A
- Replies: 892
- Views: 263194
Re: Modding Q&A
Where is the correct section to ask for prefabs to be made for me? I am going to make a prototype of the unmapped section of the A1 in Greece, from Katerini to Piraeus via Athens, and some of the junctions are very tightly packed. While I consider myself to be decent at mapping to a point of adding ...
- 18 Jun 2020 13:11
- Forum: ProMods Academy
- Topic: Modding Q&A
- Replies: 892
- Views: 263194
Re: Modding Q&A
I think the command is… -homedir "D:\noyoudontstoreonmyc\Euro Truck Simulator 2" …with a space after the keyword. You can also switch off the intro by adding "-nointro" before that command, with a space before the "homedir" command Source: https://steamcommunity.com/app...