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Re: Development on version 1.x (Current Map Improvements)

Posted: 03 Oct 2013 20:07
by ScuL
Not enough space.. ruimtegebrek

Re: Development on version 1.x (Current Map Improvements)

Posted: 04 Oct 2013 08:13
by MandelSoft
Yup, there's very little space to work with. If you want to add Maastricht for instance, you will be clashing against Liège. We are already experiencing this with Utrecht potentially clashing with existing routes...

Re: Development on version 1.x (Current Map Improvements)

Posted: 04 Oct 2013 19:26
by M.G.M.
Hello,

I have a question: I keep reading in the form about other released versions of your Scandinavian mod, but I cannot find them on this site. The only thing i see are links to V1.01. Help me, please. Where can I find all the versions and addissional releases people are talking about?

Re: Development on version 1.x (Current Map Improvements)

Posted: 04 Oct 2013 19:38
by M.G.M.
By the way, how many times a user can download the mod from this site?

Re: Development on version 1.x (Current Map Improvements)

Posted: 04 Oct 2013 20:55
by Nico
Infinitive times you can download the mod.

And just get in the download topic. We will always have the newest links up there. Old version are automatically removed (ofc since they are not needed anymore)

Mind you: READ: It says Currency mod pack v1.01 and NOT promods v1.01. The promods v1.01 can just be downloaded from one of the links in the language download instructions.

Re: Development on version 1.x (Current Map Improvements)

Posted: 04 Oct 2013 23:11
by M.G.M.
Greetings!!!

Thank you a lot, Mr. Niko. That helps me a lot. Thank you for being so quick in your reply. By the way, LOVED the intervew with Mr. Squrrel.

Best Regards:M.G.M.

Re: Development on version 1.x (Current Map Improvements)

Posted: 05 Oct 2013 09:22
by Nico
NP mate, now in order to get back to topic:

NEW TRAFFIC LIGHTS!!!
Image
Image

Re: Development on version 1.x (Current Map Improvements)

Posted: 05 Oct 2013 09:27
by MandelSoft
Looking good, Nico! ;)

Re: Development on version 1.x (Current Map Improvements)

Posted: 05 Oct 2013 10:51
by clauslr
That does look good, Nico :) Spot on.

Signals at T-crossings. Were there not a problem with those in the game?

Re: Development on version 1.x (Current Map Improvements)

Posted: 05 Oct 2013 11:00
by Nico
There is one crossing which has faulty tr.light timing, which is a fault from SCS.
I reported the bug about 4 times since 1.1.3 but they nvr did anything with it so we will get the ppd fixed in the next update.