ATS - easier or harder than ETS2 to do in ProMods quality?
Posted: 01 Mar 2015 13:05
Hi everyone, just a question of opinion for everyone that's interested in the upcoming American Truck Simulator. To do a ProMods-quality map mod for it, do you think it would be easier or harder than it is for ETS2?
Please note that I am NOT asking or expecting the ProMods team to do it. I want them to continue their good work in Europe, since there's so much still to do! But I'm sure another team, possibly even one based in North America, could do an excellent job of it.
Anyway I think that doing a ProMods-quality map for ATS would actually be easier than it is for ETS2 And here's why:
- Signage is relatively standardised, thanks to the MUTCD (Manual on Uniform Traffic Control Devices). This makes the signs much simpler virtually everywhere in the United States. And assuming the game expands into Canada too, the Canadian signs are very similar.
- Sign colours are all the same... basically the navigational signs are all green and do not have different colours depending on whether it's a motorway, A-road, etc.
- Only a limited number of fonts are in use... FHWA E(M) for most of the signs, with some states and provinces using Clearview. Often FHWA D for route markers, and FHWA F for the speed limit numbers. All of these are easy to find online in the public domain, and in fact come all together in one pack.
- Interstate and US Highway markers are standardised. State and provincial route markers differ, but it's really easy to find them.
- The scale of the map appears to be smaller, allowing more ground to be covered quickly.
- In most areas, the distance between cities tends to be much longer than in Europe, so there would be less overlap between places... and less likely that important cities would be left out.
- Street View is available almost everywhere.
Some of the challenges:
- Number plates: 62 different designs would be needed if all of the United States was included (except Hawaii), and all of Canada (except Nunavut). If the game crossed into Mexico, even more.
- State and provincial route markers vary from state to state and province to province. (However they are easy to find.)
- Exit number placement on freeway signs also varies from state to state and province to province, however it remains much more standardised than in Europe.
- Traffic light designs and mountings vary considerably from state to state and province to province. Some mount traffic lights vertically and some horizontally... and sometimes a mix of both in the same state (ex. Texas has a mix of both). Or sometimes the colour of the signal unit varies... for example, in the Canadian province of Alberta, the lights are mounted horizontally, and the signal units are yellow in Calgary but black in Edmonton. All this could be a problem if you have to use one particular design for each province or state.
So yeah, just wondering what the rest of you think... do you think yourself that ATS would be easier or harder than ETS2 to make in ProMods quality?
Please note that I am NOT asking or expecting the ProMods team to do it. I want them to continue their good work in Europe, since there's so much still to do! But I'm sure another team, possibly even one based in North America, could do an excellent job of it.
Anyway I think that doing a ProMods-quality map for ATS would actually be easier than it is for ETS2 And here's why:
- Signage is relatively standardised, thanks to the MUTCD (Manual on Uniform Traffic Control Devices). This makes the signs much simpler virtually everywhere in the United States. And assuming the game expands into Canada too, the Canadian signs are very similar.
- Sign colours are all the same... basically the navigational signs are all green and do not have different colours depending on whether it's a motorway, A-road, etc.
- Only a limited number of fonts are in use... FHWA E(M) for most of the signs, with some states and provinces using Clearview. Often FHWA D for route markers, and FHWA F for the speed limit numbers. All of these are easy to find online in the public domain, and in fact come all together in one pack.
- Interstate and US Highway markers are standardised. State and provincial route markers differ, but it's really easy to find them.
- The scale of the map appears to be smaller, allowing more ground to be covered quickly.
- In most areas, the distance between cities tends to be much longer than in Europe, so there would be less overlap between places... and less likely that important cities would be left out.
- Street View is available almost everywhere.
Some of the challenges:
- Number plates: 62 different designs would be needed if all of the United States was included (except Hawaii), and all of Canada (except Nunavut). If the game crossed into Mexico, even more.
- State and provincial route markers vary from state to state and province to province. (However they are easy to find.)
- Exit number placement on freeway signs also varies from state to state and province to province, however it remains much more standardised than in Europe.
- Traffic light designs and mountings vary considerably from state to state and province to province. Some mount traffic lights vertically and some horizontally... and sometimes a mix of both in the same state (ex. Texas has a mix of both). Or sometimes the colour of the signal unit varies... for example, in the Canadian province of Alberta, the lights are mounted horizontally, and the signal units are yellow in Calgary but black in Edmonton. All this could be a problem if you have to use one particular design for each province or state.
So yeah, just wondering what the rest of you think... do you think yourself that ATS would be easier or harder than ETS2 to make in ProMods quality?