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Re: Development on Add-ons (Middle-East Add-on v2.x)

Posted: 12 Sep 2022 20:00
by Dejf94
Sadly, these new cars did not appear in Middle East addon yet. Any plans when will these be included please? :)

Re: Development on Add-ons (Middle-East Add-on v2.x)

Posted: 16 Sep 2022 18:42
by Platypus
Hello everybody ;-)

Time for some news about the Middle East add-on : Refreshing works continue in Israel and a new road will be added :
Highway 6 from Tel Aviv (near Ben Gurion airport) to the area of Haifa. City of Herzliya has also be reworked.
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Regards,

Re: Development on Add-ons (Middle-East Add-on v2.x)

Posted: 16 Sep 2022 19:24
by EdgeGladiator
nice work :)

Re: Development on Add-ons (Middle-East Add-on v2.x)

Posted: 25 Sep 2022 22:17
by Platypus
Hello,

Jerusalem will also be partially rebuilt. Here some pictures of the new city.
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Regards,

Re: Development on Add-ons (Middle-East Add-on v2.x)

Posted: 26 Sep 2022 02:04
by Mooner_37
Nice :)

Re: Development on Add-ons (Middle-East Add-on v2.x)

Posted: 04 Oct 2022 02:19
by tantalus
Yeah, very pretty BUT... me, for once, will be happy if we can get OPTIMIZATION progress instead more content. There are so many performance problems in this addon. It breaks all the immersion. Time ago you guys said you were aware of it and that work was being done towards refining some parts of the map. This was more than one year ago. I did stop using it because of this and sadly i see that no progress has been made in that regard. Last time i played was almost one and a half years ago, the south portion of the mad was almost unplayable. Today i did two deliveries coming from Turkey towards the south and the same. Sometimes i wonder if im playing a different version of the addon than everyone else because im amazed nobody cares about this.

Re: Development on Add-ons (Middle-East Add-on v2.x)

Posted: 04 Oct 2022 02:41
by ScuL
For the next update many changes have been done in terms of vegetation and distance settings so it should help

Re: Development on Add-ons (Middle-East Add-on v2.x)

Posted: 04 Oct 2022 06:45
by Dejf94
tantalus wrote:
04 Oct 2022 02:19
Yeah, very pretty BUT... me, for once, will be happy if we can get OPTIMIZATION progress instead more content. There are so many performance problems in this addon. It breaks all the immersion. Time ago you guys said you were aware of it and that work was being done towards refining some parts of the map. This was more than one year ago. I did stop using it because of this and sadly i see that no progress has been made in that regard. Last time i played was almost one and a half years ago, the south portion of the mad was almost unplayable. Today i did two deliveries coming from Turkey towards the south and the same. Sometimes i wonder if im playing a different version of the addon than everyone else because im amazed nobody cares about this.
Same for me, I also pointed at it, suggesting using map asset of parked cars, instead of generating parked AI cars. There are really a lot of parking spots, and all of them generate AI cars. If it is possible, map asset of custom cars should be used for Middle-East. I suggested combo of SCS Toyota Corolla, Hyundai Sante Fe, Kia Cee'd II, Dacia/Renault Logan as parked cars asset, that would be usable widespread across the Add-On. But I was rejected ¯\_(ツ)_/¯ I thought it may improve the performance. And same for me, west coast is unplayable, I can't even enter Israel and Lebanon further behind borders, because of excessive lagging.

Re: Development on Add-ons (Middle-East Add-on v2.x)

Posted: 11 Nov 2022 19:44
by TeamTelfer
It would be cool to see Karmiel in the game, since I live there

Re: Development on Add-ons (Middle-East Add-on v2.x)

Posted: 12 Nov 2022 12:27
by Gamereality
I don't believe Platypus can fit Karmiel as a functional city because of the small space, maybe as a scenery city which you pass by like Netivot.