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Re: Development on version 1.x (Iceland edition)

Posted: 28 Oct 2014 12:23
by plykkegaard
Purno wrote:
Superdavecan wrote:Thing is, there's no crossings between the 208 and the F208, so I'm not sure how to handle that. Parts of the (F)208 can be made unpaved though.
T-crossing - where 208 splits to 210?
https://www.google.dk/maps/place/Fjalla ... f950ea849b

EDIT: F26 is paved at least at these points
https://www.google.dk/maps/place/Fjalla ... f950ea849b
https://www.google.dk/maps/place/Fjalla ... f950ea849b

Re: Development on version 1.x (Iceland edition)

Posted: 28 Oct 2014 13:27
by Purno
plykkegaard wrote:
Purno wrote:
Superdavecan wrote:Thing is, there's no crossings between the 208 and the F208, so I'm not sure how to handle that. Parts of the (F)208 can be made unpaved though.
T-crossing - where 208 splits to 210?
https://www.google.dk/maps/place/Fjalla ... f950ea849b
Could make that split. Will need new overlays and rebuild the landscape. However, adding intersections will make the distances between intersections smaller. Since distances are huge in Iceland, I'm not sure I want to split up the F208 in two smaller segments.

Re: Development on version 1.x (Iceland edition)

Posted: 28 Oct 2014 14:03
by plykkegaard
Purno wrote:I'm not sure I want to split up the F208 in two smaller segments.
You have quite a few places in the SCS maps open land as well as cities where roads lead to oblivium and are blocked
EDIT: Ahh I understand what you mean: Way too many intersections ;-)

Re: Development on version 1.x (Iceland edition)

Posted: 28 Oct 2014 14:38
by Purno
plykkegaard wrote:
Purno wrote:I'm not sure I want to split up the F208 in two smaller segments.
EDIT: Ahh I understand what you mean: Way too many intersections ;-)
Indeed. It might give the impression that Iceland is full with roads, while in reality the distances are huge. On the video you can see how long the F208 currently is. I'm afraid adding an intersection would do more harm than good. I do want to create a feeling of emptyness, and that's hard enough on a 1:19 map scale.

Re: Development on version 1.x (Iceland edition)

Posted: 28 Oct 2014 14:53
by plykkegaard
+1

Re: Development on version 1.x (Iceland edition)

Posted: 31 Oct 2014 20:04
by Purno
Thanks to your feedback, route F208 has been partially made unpaved and route F26 has been partially renumbered to route 26.

Image
Image

Also, fixed some small issues and am adding reflective posts everywhere, but that's not really worth screenshotting :P

Re: Development on version 1.x (Iceland edition)

Posted: 31 Oct 2014 20:17
by plykkegaard
Lovely

Re: Development on version 1.x (Iceland edition)

Posted: 31 Oct 2014 20:29
by n4gix.bill.leaming
Slatkus wrote:After watching latest videos of roads F26 and F208 I have serious doubts I want to have Iceland in Promods.
Honestly, I don't really care what you want. This is not being made just for you after all. Aside from which there will never be a requirement that you drive there! :shock:

Re: Development on version 1.x (Iceland edition)

Posted: 31 Oct 2014 20:37
by KubaJAM
Exactly ;)


Iceland looking great Purno and more realistic than ever!

Re: Development on version 1.x (Iceland edition)

Posted: 31 Oct 2014 20:45
by n4gix.bill.leaming
I was fixing to mention that there must be a prefab somewhere that has AI on a dirt road, since I've seen one in MS Heavy Alex's map. It is a short section of dirt/gravel detour through a road construction site.

I like the last set of the unpaved sections of F208. I really like that real world "Guesthouse" near the intersection of 210 with 208.