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Re: Recruiting ProMods ATS developers

Posted: 17 Aug 2016 19:37
by theLonetrucker
I have a Great knowledge of the east coast of Canada. I am A photographer And would be willing to take signage Photos And I Can use my 3d scanner For some specific Models.

Re: Recruiting ProMods ATS developers

Posted: 23 Aug 2016 02:42
by DewthePro
I ca help, because I actually live in the USA, and I know many of the Interstates from Minnesota to Florida, and the toll prices. Being from Chicago, which I know by heart, literally, I seen all the Highways, the interstates, and the toll roads. And I have a atlas that can help. But it is very outdated, sorry.

Re: Recruiting ProMods ATS developers

Posted: 24 Aug 2016 00:47
by penguinaz
If you want to help: great!
However, you need to show us your work first. It doesn't need to be perfect because we can help you improve, but you do need some basic knowledge of mapping/modeling to show us.

Re: Recruiting ProMods ATS developers

Posted: 19 Sep 2016 04:41
by ijustwantthemap
I would love to help being in Michigan and traveled as far west as eastern Idaho but I don't know where to begin. Do you use blender and I don't know how to create maps, although I'm willing to learn.

Re: Recruiting ProMods ATS developers

Posted: 01 Oct 2016 16:20
by Anonym0us
Sign me up, I've been to 43 different states and have throrough knowledge on both the Interstate System and US HWY system, as well as state routes and county roads (the ones with the blue shield).

Re: Recruiting ProMods ATS developers

Posted: 01 Oct 2016 21:20
by Callipso
It takes more to be a developer than just knowledge of the places you have traveled to. You must know the editor and can use it proficiently, and be able to show that work to the devs here on the sub-forum that is set up for that purpose. If you guys are interested in doing the work then by all means show what you can do and you might be contacted by someone.

Re: Recruiting ProMods ATS developers

Posted: 02 Oct 2016 18:42
by Anonym0us
I own Autodesk 3ds Max 2015, and have used the program for about 11 years now. All I need is a converter to render to Blender to use for the game's engine. I've designed many maps for Halo: CE, back when it was popular. I've even contributed to TSM in the past for their north African coast.

Re: Recruiting ProMods ATS developers

Posted: 19 Nov 2016 05:06
by ScuL
Everybody that has posted and shown interest in this thread is now member of a hidden forum group, you will soon receive some instructions

Re: Recruiting ProMods ATS developers

Posted: 19 Nov 2016 11:48
by brainiac
Wow, without showing any work. Good luck!

Re: Recruiting ProMods ATS developers

Posted: 20 Nov 2016 22:27
by brainiac
Have you in plan extending highways to real width, especially in cities?