Page 12 of 21

Re: Recruiting ProMods ATS developers

Posted: 28 Jun 2016 14:48
by LoaderSaints
@jazzytimy
You should try to learn the use of the map editor yourself. It isn't really that hard and there are plenty of tutorials available around the web. Try making something and open a thread for your project in the Academy section of these forums so that the developers can see what you are able to do. ;)

Re: Recruiting ProMods ATS developers

Posted: 22 Jul 2016 23:27
by Rickpp
learn new things daily.....i'm sure you've seen my work in Coast 2 Coast for ATS (tail of the Dragon) as well as my own maps.....Louisiana Raceway and newest Cheyenne Mountain Complex.

Re: Recruiting ProMods ATS developers

Posted: 28 Jul 2016 11:59
by CallumD714
If I learn how to model, I can develop the Canadian Maritimes (e.g. Newfoundland & Labrador, New Brunswick, Nova Scotia, Northern Québec/ Gaspé Peninsula), as I live in the area. I have watched some videos on the subject and am now practicing my skills.

Re: Recruiting ProMods ATS developers

Posted: 29 Jul 2016 18:19
by penguinaz
The DLC Scandinavia assets from ETS2 would work great in the maritime provinces

Re: Recruiting ProMods ATS developers

Posted: 30 Jul 2016 20:08
by CallumD714
Yes, but custom assets which I am working on currently would fit better. Besides, everybody still needs to wait until the ATS map is rescaled before PMATS can begin.

Re: Recruiting ProMods ATS developers

Posted: 05 Aug 2016 21:36
by Rusouv3
Hello, what do I need to become a developer?

Re: Recruiting ProMods ATS developers

Posted: 05 Aug 2016 21:44
by Vøytek
There's a Show your work section, you can post screenshots of your work there and if it's good enough, you have a chance to be chosen.

Re: Recruiting ProMods ATS developers

Posted: 06 Aug 2016 21:17
by Goomb
Kobra2112 wrote:
Goomb wrote:Familiar with I-87 and I-95, to a lesser extent. Been a fan of ProMods for a bit, I know how to use the editor, but not Blender, or any modeling tool.
I would assume that this is in the NYC area. Without some sort of universal agreement on what the scale of Promods will be, you will have a very difficult time trying to include everything. Manhattan is hopelessly complex as is the rest of the surrounding boroughs of NYC. Best of luck my friend, you're going to need it.

Edit instead of double posting:

For the people here who want to help, but likely live in an area that is very far away from the currently mapped areas (I for example, live in the state of vermont), I recommend you do what I'm doing: do a little work in ETS2, learn the basics (maybe make a fantasy map and mess with the editor?) and then apply what you've learned in ATS so that by the time the map reaches your home state, you can use your skills effectively to make it a bit more realistic ;)
I was thinking more upstate. (Albany, Plattsburgh, White Plains, etc.) The NYC area will be a challenge, but that's not what I want to focus on for now, anyways. What we could do is have every borough be treated a separate city, as SCS did in ETS2 with the cities in the Rhine-Ruhr area. But as for now, let's focus on the west.

Re: Recruiting ProMods ATS developers

Posted: 09 Aug 2016 18:35
by brads331
ill be willing to do it

Re: Recruiting ProMods ATS developers

Posted: 10 Aug 2016 08:25
by LoaderSaints
Being willing to do it is not enough, you have to impress the developers first. ;)