Good afternoon. Followed all instructions from website. Every time trying to run Ets2 Local Radio server (sim is running) I'm getting Simulator not yet running status. Any ideas. Thanks in advance.
*Currently requires you to manually copy a file to your ETS2 install directory, will not work with other plugins that replace the d3d9.dll file.
Re: ETS2 Local Radio
Posted: 30 Dec 2016 03:09
by Julmath
Good evening, may I ask what is the file I need to copy and where to place it? Doesn't seem to be written somewhere :/
EDIT: My bad, I haven't seen your link and went directly to your website. I found it.
Re: ETS2 Local Radio
Posted: 30 Dec 2016 10:24
by gmtavares
@Koen
Really? I probably just had an old version of something. Does the new one include the new French cities? Thanks.
Are you expecting to support the southern region map? I think you once confirmed you would support it.
What is done with GB and Germany, could it be done with Spain? After all, the ProMods cities as of today are in Spain, but are almost not Spanish , being either Basque or Catalonian!
Re: ETS2 Local Radio
Posted: 30 Dec 2016 11:06
by yang20
Thank you Koen, now game will be very much comfortable.
Re: ETS2 Local Radio
Posted: 30 Dec 2016 11:11
by breizhanguk
Hi Koen! first of all i would like to thank u a lot for this wonderful app that adds an exciting new dimension to the game experience!
however since the last update i have a problem...when i try to open the ets2 local radio server i get a message which says it is impossible to load the file SlimDX.dll...what did i do wrong when i installed it?
Thanks
Re: ETS2 Local Radio
Posted: 30 Dec 2016 13:55
by Koen
@gmtavares It does not yet include the new French cities, however, you should not notice that because all of France is still covered. I will change to the new French cities some time in the future though. I do intend on supporting Southern Region map once 6.0.0 gets released... As for dividing Spain up: Perhaps I will, that all depends on the amount of cities being available.
@breizhanguk It seems that I made a small mistake, causing it to crash when no controller was connected. I uploaded a fixed version that should address that issue.