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Re: Development on version 1.x (Current Map Improvements)

Posted: 16 Nov 2014 18:21
by ETS2-User
It is, but not now.

Re: Development on version 1.x (Current Map Improvements)

Posted: 16 Nov 2014 18:59
by KubaJAM
ZelvaCZ wrote:
pylonzak wrote:The m1 and m18 intersection is pretty screwed up by SCS, I think that needs rebuilding
UK is not going to be rebuilt!
No, this is a fair comment. Most of the intersections in the UK are terrible and need to be re-worked. However, it won't happen anytime soon.

Re: Development on version 1.x (Current Map Improvements)

Posted: 16 Nov 2014 19:03
by ZelvaCZ
uk_daf_fan wrote:
ZelvaCZ wrote:
pylonzak wrote:The m1 and m18 intersection is pretty screwed up by SCS, I think that needs rebuilding
UK is not going to be rebuilt!
No, this is a fair comment. Most of the intersections in the UK are terrible and need to be re-worked. However, it won't happen anytime soon.
Yeah, you are right.. I am not in good mood today, sorry for this reaction..

Re: Development on version 1.x (Current Map Improvements)

Posted: 17 Nov 2014 02:25
by Wadsteckel
BebeMischa wrote:Has anyone here ever driven for example the A44 near Kassel in Germany in the real life? You would be surprised, i think, when you come in to that section, where 120 km/h with a better midclass car is allready a life hazard. And even going down about 12%.
That's actually, what i do miss in ETS. All the hills are too flat... And when they are good angle, like on some secondary roads in CS/SK, than they are way too short. I would like to see that more realistic. So that the truck must work hard to get up, and having gloving brakes, when going down... Even with some emergency brake lanes of sand near the bottom of a hill... :-)
Hi all,

I've been away from ETS2 for a while, now, as I'm starting a career (hopefully one that will last until I retire) as a real life truck driver/lorry driver/commercial vehicle operator. A lot of interesting reading in the forum that I've been catching up on. I'm thankful for Mandelsoft and the rest of the ProMods team for their diligent work on keeping their map updated as SCS continues to improve on ETS2.

Reading the entry from BebeMischa above, I have a suggestion for this, which I have tried myself in v1.14 (of course, without the ProMods map). In my training, with today's American trucks, I am being taught to keep the RPMs no higher than 1200. The main reason for this is fuel savings. However, the biggest drawback on this in my mind is hill climbing. I'm seeing this mimicked in the game as I shift at 1200. I think I read that v1.14 has another tweak to the physics in the game, so that may be playing a part as well.

Hopefully, when I get back home on my next break around Christmas, I can get back into playing the game again. As long as it doesn't mess me up for the real thing. :-) Hope everyone enjoys the holidays as they approach in their country as they are celebrated.

Regards,
-Ed S

Re: Development on version 1.x (Current Map Improvements)

Posted: 17 Nov 2014 09:22
by sven_engelen
Volleybal4life wrote:
uk_daf_fan wrote:What does this mean? :lol:
Germany is divided into 'Kreis', like Kreis Düsseldorf or Kreis München for instance. Cities and towns in those 'Kreis' get the Kreisname underneath their cityname.
The Kreis is also responsible for the letter on German license plates, 'B' for Berlin.
Like it's across the border from venlo:

Stadt: Capital town
Kreis: City district
Town name: Town name :lol:

Re: Development on version 1.x (Current Map Improvements)

Posted: 18 Nov 2014 23:50
by Zekester
Wadsteckel wrote: I have a suggestion for this, which I have tried myself in v1.14 (of course, without the ProMods map). In my training, with today's American trucks, I am being taught to keep the RPMs no higher than 1200. The main reason for this is fuel savings. However, the biggest drawback on this in my mind is hill climbing. I'm seeing this mimicked in the game as I shift at 1200. I think I read that v1.14 has another tweak to the physics in the game, so that may be playing a part as well.
Best of luck with your career! I seriously thought about getting my CDL, but I am getting my aircraft mechanic certification at the moment. As for the hills/RPMs, I agree. I don't think many of the (default) trucks have very good torque curves, which I've seen on hills too. I don't run the SCS trucks much though, I love my new Peterbilt 379 EXHD mod. :D

Re: Development on version 1.x (Current Map Improvements)

Posted: 19 Nov 2014 04:06
by Jan Verschueren
Zekester wrote:
Wadsteckel wrote: I have a suggestion for this, which I have tried myself in v1.14 (of course, without the ProMods map). In my training, with today's American trucks, I am being taught to keep the RPMs no higher than 1200. The main reason for this is fuel savings. However, the biggest drawback on this in my mind is hill climbing. I'm seeing this mimicked in the game as I shift at 1200. I think I read that v1.14 has another tweak to the physics in the game, so that may be playing a part as well.
Best of luck with your career! I seriously thought about getting my CDL, but I am getting my aircraft mechanic certification at the moment. As for the hills/RPMs, I agree. I don't think many of the (default) trucks have very good torque curves, which I've seen on hills too. I don't run the SCS trucks much though, I love my new Peterbilt 379 EXHD mod. :D
While I have no qualifications in this field, I do observe it and the engineer in me says: "most real life trucks have a usable torque band of about 1000rpm to 1500 rpm". I think sticking to this 1200rpm limit sort of makes sense (one always has to offset immediate fuel consumption with regard to the time required at certain rpm to acchieve a certain goal) in most situations. However, sticking to this rpm limit may see you dropping "off the edge" in more extreme situations, where there simply may be no time to physically make the necessary shifts in time to avoid dropping to a situation where there are simply not enough explosions taking place in the engine to keep going at a reasonable pace.
In terms of fuel economy, my advice is this: save when you can (look for opportunities to coast), but spend when you need to. Don't let false economy guide you into a situation where you lose all momentum and have to spend big to regain your cruising speed. Hope that makes sense. :D

Re: Development on version 1.x (Current Map Improvements)

Posted: 19 Nov 2014 13:11
by BebeMischa
Well said, Jan ;-)

Re: Development on version 1.x (Current Map Improvements)

Posted: 20 Nov 2014 02:29
by Zekester
Yes indeed. The rule is good for economy, but it isn't always enough on those hills :D

Re: Development on version 1.x (Current Map Improvements)

Posted: 20 Nov 2014 14:21
by kallejre
I was playing ets2 over a long time on weekend and i noticed neutral gear or similar in controls settings. Can you tell me, when it became available? I thought, that engine brake is only way to save fuel while moving. Neutral gear keeps inertia longer than engine brake.