Re: Development on version 1.x (Current Map Improvements)
Posted: 16 Nov 2014 18:21
It is, but not now.
Game modifications done right
https://promods.net/
No, this is a fair comment. Most of the intersections in the UK are terrible and need to be re-worked. However, it won't happen anytime soon.ZelvaCZ wrote:UK is not going to be rebuilt!pylonzak wrote:The m1 and m18 intersection is pretty screwed up by SCS, I think that needs rebuilding
Yeah, you are right.. I am not in good mood today, sorry for this reaction..uk_daf_fan wrote:No, this is a fair comment. Most of the intersections in the UK are terrible and need to be re-worked. However, it won't happen anytime soon.ZelvaCZ wrote:UK is not going to be rebuilt!pylonzak wrote:The m1 and m18 intersection is pretty screwed up by SCS, I think that needs rebuilding
Hi all,BebeMischa wrote:Has anyone here ever driven for example the A44 near Kassel in Germany in the real life? You would be surprised, i think, when you come in to that section, where 120 km/h with a better midclass car is allready a life hazard. And even going down about 12%.
That's actually, what i do miss in ETS. All the hills are too flat... And when they are good angle, like on some secondary roads in CS/SK, than they are way too short. I would like to see that more realistic. So that the truck must work hard to get up, and having gloving brakes, when going down... Even with some emergency brake lanes of sand near the bottom of a hill...
Like it's across the border from venlo:Volleybal4life wrote:Germany is divided into 'Kreis', like Kreis Düsseldorf or Kreis München for instance. Cities and towns in those 'Kreis' get the Kreisname underneath their cityname.uk_daf_fan wrote:What does this mean?
The Kreis is also responsible for the letter on German license plates, 'B' for Berlin.
Best of luck with your career! I seriously thought about getting my CDL, but I am getting my aircraft mechanic certification at the moment. As for the hills/RPMs, I agree. I don't think many of the (default) trucks have very good torque curves, which I've seen on hills too. I don't run the SCS trucks much though, I love my new Peterbilt 379 EXHD mod.Wadsteckel wrote: I have a suggestion for this, which I have tried myself in v1.14 (of course, without the ProMods map). In my training, with today's American trucks, I am being taught to keep the RPMs no higher than 1200. The main reason for this is fuel savings. However, the biggest drawback on this in my mind is hill climbing. I'm seeing this mimicked in the game as I shift at 1200. I think I read that v1.14 has another tweak to the physics in the game, so that may be playing a part as well.
While I have no qualifications in this field, I do observe it and the engineer in me says: "most real life trucks have a usable torque band of about 1000rpm to 1500 rpm". I think sticking to this 1200rpm limit sort of makes sense (one always has to offset immediate fuel consumption with regard to the time required at certain rpm to acchieve a certain goal) in most situations. However, sticking to this rpm limit may see you dropping "off the edge" in more extreme situations, where there simply may be no time to physically make the necessary shifts in time to avoid dropping to a situation where there are simply not enough explosions taking place in the engine to keep going at a reasonable pace.Zekester wrote:Best of luck with your career! I seriously thought about getting my CDL, but I am getting my aircraft mechanic certification at the moment. As for the hills/RPMs, I agree. I don't think many of the (default) trucks have very good torque curves, which I've seen on hills too. I don't run the SCS trucks much though, I love my new Peterbilt 379 EXHD mod.Wadsteckel wrote: I have a suggestion for this, which I have tried myself in v1.14 (of course, without the ProMods map). In my training, with today's American trucks, I am being taught to keep the RPMs no higher than 1200. The main reason for this is fuel savings. However, the biggest drawback on this in my mind is hill climbing. I'm seeing this mimicked in the game as I shift at 1200. I think I read that v1.14 has another tweak to the physics in the game, so that may be playing a part as well.