[TUTORIAL] A tutorial creating map (1.8.2)

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Guppman11
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27 Jun 2015 23:11

MandelSoft wrote:1. Start at the green node
2. Click the second point to build the road, but do NOT click on the red node of the prefab.
3. Use the move tool to move and connect the road node to the red prefab node.
Thanks a bunch. :)

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ScuL
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01 Jul 2015 14:03

You can also use the ALT button to connect nodes with height differences
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plykkegaard
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04 Jul 2015 11:51

Any hints to get the map editor working in windows 10?
I have added the base folder and three subfolder
Mod with small test map is loaded for current profile
Still complaints above readonly map and autosave can't find the folder below base says it's readonly'

edit snow:

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00:02:22.816 : <ERROR> [fs] Failed to open file "/map/snow.mbd" in the read_only mode
00:02:22.816 : <ERROR> Error loading map /map/snow.mbd
00:02:22.816 : <ERROR> [fs] Failed to open file "/map/snow.mbd" in the read_only mode
autosave

Code: Select all

04:18:22.455 : <ERROR> Unable to create file '/autosave/new_map/sec+0000-0001.base', will retry
04:18:24.456 : <ERROR> [fs] Failed to open file "/autosave/new_map/sec+0000-0001.base" in the create_truncate mode
04:18:24.456 : <ERROR> Unable to create file '/autosave/new_map/sec+0000-0001.base', will retry


04:18:26.456 : <ERROR> [fs] Failed to open file "/autosave/new_map/sec+0000-0001.base" in the create_truncate mode
04:18:26.457 : <ERROR> IO error during map save - map is NOT saved.
It's working on the old XP box (afaik)
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MandelSoft
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04 Jul 2015 12:20

Have you tried to run it in adminstrator mode?
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LA-MJ
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04 Jul 2015 13:01

have you tried disabling the 'read-only' flag or some such ? :D

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plykkegaard
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04 Jul 2015 13:33

Yeah both binaries are flagged for "run as admin"
Logged in as admin is the only thing I haven't tried
I will see what sysinternals process monitor has to say

LA-MJ: the attribute on the folder properties is always "marked" as read only
please note what the label says and you see why, the sguare dot instead of a check mark should have hinted it

[EDIT] Think I know why ...

Code: Select all

2:50:04.7282021 PM	eurotrucks2.exe	4484	CreateFile	D:\Program Files (x86)\Steam\steamapps\common\Euro Truck Simulator 2\base\E:	NAME INVALID	Desired Access: Read Data/List Directory, Synchronize, Disposition: Create, Options: Directory, Synchronous IO Non-Alert, Open Reparse Point, Attributes: N, ShareMode: Read, Write, AllocationSize: 0
2:50:04.7282370 PM	eurotrucks2.exe	4484	CreateFile	D:\Program Files (x86)\Steam\steamapps\common\Euro Truck Simulator 2\base\E:\id	NAME INVALID	Desired Access: Read Data/List Directory, Synchronize, Disposition: Create, Options: Directory, Synchronous IO Non-Alert, Open Reparse Point, Attributes: N, ShareMode: Read, Write, AllocationSize: 0
2:50:04.7282674 PM	eurotrucks2.exe	4484	CreateFile	D:\Program Files (x86)\Steam\steamapps\common\Euro Truck Simulator 2\base\E:\id\Documents	NAME INVALID	Desired Access: Read Data/List Directory, Synchronize, Disposition: Create, Options: Directory, Synchronous IO Non-Alert, Open Reparse Point, Attributes: N, ShareMode: Read, Write, AllocationSize: 0
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MandelSoft
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04 Jul 2015 14:14

It looks like a Windows 10 user account rights problem. I've heard Windows 8 also has these problems in some cases, but I never experienced them...
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║╔══╣╔╣╔╗║║║║║║╔╗║╔╗║══╣
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plykkegaard
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04 Jul 2015 18:38

I have disabled UAC for testing purposes
I can save a new map in the base/map folder
I can open europe for editing
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LA-MJ
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05 Jul 2015 10:40

plykkegaard wrote:I have disabled UAC for testing purposes
I can save a new map in the base/map folder
I can open europe for editing
Might be a good idea to move your steam 'apps' out of Program Files, i.e. change your Steam Library location

Smooth Dog
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Joined: 06 Jul 2014 05:48

05 Jul 2015 22:21

ETS2-User wrote:You can replace a prefab's red node by changing the origin number in the prefab default properties (the appearing window when you want to place a prefab). If one of those origins is the problem you'll probably have to rebuild all roads going from there... :|
Thanks for this! You just saved me a lot of headaches. xD

This one is really a good tip if you're trying to connect roads/prefabs so I figured it would be a good post to dig up again. Sorry if it's a bit old. :)



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