Sinking throw the road.

This is where topics get moved that aren't caused by bugs in our mod
jejja
Posts: 6
Joined: 21 Aug 2013 18:29

25 Mar 2015 23:11

Just bought the new 1.90, and I´m truely impressed, beatiful update and well worth the donation. :)

Just one thing that I discovered.
On the 81, just before the location arrow on the below pic, the truck just falls over over an unvisable edge.
Then just keeps falling. :shock:

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And as you are falling the map goes almost blank.

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Jan Verschueren
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25 Mar 2015 23:39

Thanks for supporting us. Can you show us your game.log (instructions in a sticky post at the op of this forum)?

I haven't been there is this version, but the location you're indicating is part of the base game. I doubt our mod makes a hole appear there, but stranger things have happened in this version.

Anyhow, hang on to your downloadlink as you might need it again shortly.
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jejja
Posts: 6
Joined: 21 Aug 2013 18:29

26 Mar 2015 23:29

Is it the game.log or the crach.log you whant?
I tryed to upload the game.log, but just got the text: The extension txt is not allowed.

How can I upload it?

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Vøytek
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27 Mar 2015 03:25

Copy the text inside game.log and paste it in your post in CODE :)
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Volleybal4life
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27 Mar 2015 05:32

Or copy the content to www.pastebin.com ad provide the link here.
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Jan Verschueren
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27 Mar 2015 11:22

Can't replicate the problem in v1.91, so, indeed, please post your game.log
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jejja
Posts: 6
Joined: 21 Aug 2013 18:29

27 Mar 2015 21:18

Got a message that it was to big when I tryed.
States that the text is 1.466.000 character, and only 60.000 alowed.

The log is full with lines saying: 01:18:01.963 : <ERROR> Obsolete flare data definition! Absolute model path is expected.
Should I delete thoughs or what in the file is nessesary?

Sorry, but not the most talented programer! ;)

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MandelSoft
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27 Mar 2015 23:18

We've seen this error before and it's not fatal. This here must be caused by something else. My first suspicion is that a duplicate item in that region breaks the map. This can be caused either by another map mod or there is really a bug within our map.
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Vøytek
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27 Mar 2015 23:20

I think this file is created always when the game runs :)

Maybe delete all lines about flares data and try to paste again?
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Jan Verschueren
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27 Mar 2015 23:28

Zniwek wrote:I think this file is created always when the game runs :)

Maybe delete all lines about flares data and try to paste again?
Yeah, just deleting repetitive non-fatal errors and and warnings from the log might do the trick. We only need 2 sections anyway: the start through to when the game loads mods and the error(s) the game stops on. Things like flare definition errors, badly connected pre-fabs, and exceeded water level counts do show up in the log, but they don't crash the game.
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