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Development on version 1.x (Current Map Improvements)

Posted: 29 Sep 2013 17:01
by MandelSoft
We may have a nice map mod now, but there's always room for improvement, tweaking and reconstruction to make the Promods Map even better. Therefore, it's an ongoing effort that we are not only expanding the map, but also maintain and improve what we have.

This thread is dedicated to the map improvements and additions on the current map areas.

What has been done so far:

GENERAL IMPROVEMENTS:
- New streetlight models for the Netherlands, Germany, Belgium, Switzerland, the Czech Republic and Sweden:
Image Image Image Image Image Image Image

- New power pylon models:
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- Shortened the dividing stripes. 2:1 and 3:1 stripes are much more commonly found in Europe than 1:1 stripes.
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- All route signs have their official fonts and route shields:
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THE NETHERLANDS
- Rebuild interchanges near Rotterdam:
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- Rebuild interchanges in Amsterdam:
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- Redesigned signage system:
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- Replaced the road textures to represent the new Duurzaam Veilig markings:
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SWEDEN
- Redesigned the interchanges near Helsingborg and Jönköping:
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- Added scenery on the E6 between Malmö and Helsingborg:
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- Added scenery on the rv40 (including Ulricehamn):
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- Redesigned signage system:
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- Added reflection to the water:
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- Added painted road arrows to Swedish roads:
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On my short term to-do list:
- Add some more scenery to the E6 between Göteborg and Helsingborg
- Add scenery only exits (AKA, unaccesable) and city development near Ljungby and Halmstad.

For long term plans, I have these points:
- Create a new road, the E22 from Malmö to Kalmar to Norrköping. Create Linköping as well as a twin city with Norrköping
- Create rv13 to Ystad for a ferry to Poland.
- Add Örebo to the map.
- Turn the rv75 (Sodralanken) into a tunnel, and redesign the scenery in Stockholm overall (needs a lot more water and bridges).
- Add Utrecht to the Netherlands
- Add the A2, A12 and A28 to the Netherlands, remove the A50 due to redundanct functionality.
- Add Antwerpen to Belgium.
- Review other Scandinavian cities to look where these can be improved.

Best,
MandelSoft

Re: Development on version 1.x (Current Map Improvements)

Posted: 30 Sep 2013 01:02
by abasstreppas
Looking great, keep up the good work :D

I'll guess that after these updates are released I can ditch your "MinorModPack"?

Re: Development on version 1.x (Current Map Improvements)

Posted: 30 Sep 2013 07:58
by MandelSoft
Yup. A fully updated version will be merged with the main pack. ;)

Re: Development on version 1.x (Current Map Improvements)

Posted: 30 Sep 2013 08:30
by seannie150
Awesome! I'm really looking forward to the dutch updates!

Re: Development on version 1.x (Current Map Improvements)

Posted: 30 Sep 2013 16:17
by wrobles14
abasstreppas wrote:Looking great, keep up the good work :D

I'll guess that after these updates are released I can ditch your "MinorModPack"?

May I ask what the "MinorModPack" is and what does it change and where can it be downloaded? I looked in the other forums but could not see it.

Re: Development on version 1.x (Current Map Improvements)

Posted: 30 Sep 2013 16:29
by MandelSoft
Well, you can find it here:
http://promods.net/viewtopic.php?f=7&t= ... t=20#p2189

But this will quickly be outdated when the map gets updated ;)

Meanwhile, here's a driving preview of some of the modified map stretches:

Re: Development on version 1.x (Current Map Improvements)

Posted: 01 Oct 2013 02:51
by wrobles14
MandelSoft wrote:Well, you can find it here:
http://promods.net/viewtopic.php?f=7&t= ... t=20#p2189
Thank you for the link, I like the additions of your minor mod pack :) it is very nice work. Will you continue to work on this while we wait for the current map to be updated?

Re: Development on version 1.x (Current Map Improvements)

Posted: 01 Oct 2013 06:59
by Ranchester
Hi, development team! Just a suggestion concerning the cities in the mod. I think that it would be better if the cities would be done like SCS have done them in vanilla game(especially the DLC). Leave the central parts of the cities in the background or block the roads leading to the center. That's just because the game engine limits the cityscenes greatly and they look kind of lame from the closeup. For example your Oslo is really great but when you get too close for those big buildings(near the harbor for example) it kind of looses the immersion. The DLC pack did great job of making cities immersive even with the engine limitations(see for example Kosice and you see what I mean). Put more static building on the back grounds, it makes the cities look more "lively". Other than that incredible job on the mod! The difference between ProMods and for example TSM is night and day! Keep up the good work!

br.
Antti from Finland

Re: Development on version 1.x (Current Map Improvements)

Posted: 01 Oct 2013 22:43
by Tuppence870
MandelSoft wrote: - Added scenery on the rv40 (including Ulricehamn):
Image
Haha! I love the little details like that crashed Volvo - they really make the map feel more alive. Will there be more like this in the mod, and will you be working on the UK at all?

Re: Development on version 1.x (Current Map Improvements)

Posted: 03 Oct 2013 17:08
by JurianPaulussen
Maybe you can make also Enschede and Maastricht in the Netherlands?
Misschien kunnen jullie ook Enschede of Maastricht in Nederland toevoegen? Het is een idee dus het hoeft natuurlijk niet ;)