Search found 3198 matches
- 01 Dec 2020 19:23
- Forum: Development updates and Q&A ATS
- Topic: Development on version 1.x (British Columbia Edition)
- Replies: 1063
- Views: 412460
Re: Development on version 1.x (British Columbia Edition)
I'd say your impression is spot on.
- 26 Nov 2020 19:37
- Forum: Development updates and Q&A ATS
- Topic: Development on version 1.x (British Columbia Edition)
- Replies: 1063
- Views: 412460
Re: Development on version 1.x (British Columbia Edition)
Thanks for pointing it out guys. I have rechecked google maps and adjusted speedlimits (main limit is now 80 with 50 in Surrey and 60 around some traffic lights). Hopefully this will be accepted as the final situation
- 25 Nov 2020 19:09
- Forum: Development updates and Q&A ATS
- Topic: Development on version 1.x (British Columbia Edition)
- Replies: 1063
- Views: 412460
Re: Development on version 1.x (British Columbia Edition)
Indeed, we haven't reached the part of Canada yet where we can have a border crossing with Idaho. We will most likely add 1 more in the east of washington and extend the road from Sandpoint, ID towards Canada in the future.
- 24 Nov 2020 22:23
- Forum: Development updates and Q&A ATS
- Topic: Development on version 1.x (British Columbia Edition)
- Replies: 1063
- Views: 412460
- 24 Nov 2020 21:43
- Forum: Development updates and Q&A ATS
- Topic: Development on version 1.x (British Columbia Edition)
- Replies: 1063
- Views: 412460
Re: Development on version 1.x (British Columbia Edition)
I just watched Jeff Favignano's video of this mod from Vancouver to Merritt and the map looks amazing! As someone who has driven this route before, I noticed the speed limit was incorrect in one spot. The speed limit in the game was 120 km/h between Abbotsford and Hope. However, the speed limit her...
- 17 Nov 2020 13:39
- Forum: Questions & Feedback ETS2
- Topic: [FEEDBACK] Thank you guys!
- Replies: 1
- Views: 127
Re: [FEEDBACK] Thank you guys!
Thank you for the kind words! This response is why we spend so much time and dedication into this mod
- 06 Nov 2020 19:09
- Forum: Development updates and Q&A ATS
- Topic: Development on version 1.x (British Columbia Edition)
- Replies: 1063
- Views: 412460
Re: Development on version 1.x (British Columbia Edition)
Yes, Bricksathome has added various viewpoints all over the map.
- 05 Nov 2020 17:03
- Forum: Development updates and Q&A ATS
- Topic: Development on version 1.x (British Columbia Edition)
- Replies: 1063
- Views: 412460
Re: Development on version 1.x (British Columbia Edition)
This topic is always nice to read after a long stressful day at work :) Thank you for all the kind words guys. Since Adrian is showing so many cool pictures for the next version I thought lets give a very small and short update on the first one. We are now very much into the final stages, fixing alo...
- 30 Oct 2020 10:04
- Forum: Development updates and Q&A ATS
- Topic: Development on version 1.x (British Columbia Edition)
- Replies: 1063
- Views: 412460
Re: Development on version 1.x (British Columbia Edition)
Thank you for the kind words oldmanclippy
Many of the statements you made is exactly what we had in mind Hopefully we can attract some more of these ATS fans to try this out and maybe even give ETS2 another shot.
Regarding the when its ready, lets hope it will be soon
Many of the statements you made is exactly what we had in mind Hopefully we can attract some more of these ATS fans to try this out and maybe even give ETS2 another shot.
Regarding the when its ready, lets hope it will be soon
- 15 Oct 2020 19:41
- Forum: Development updates and Q&A ATS
- Topic: Development on version 1.x (British Columbia Edition)
- Replies: 1063
- Views: 412460
Re: Development on version 1.x (British Columbia Edition)
hmm unsure who you mean, but generally we have trouble finding 3d asset modeler people. Smarty has stepped in indeed and created a whack ton of custom assets. Without him the mod would have alot less unique and accurate items. Regarding custom depots and cago's, we will include the usual custom depo...