Search found 3203 matches
- 12 Nov 2020 00:43
- Forum: Development updates and Q&A ETS2
- Topic: Germany Development
- Replies: 3072
- Views: 1044893
Re: Development on version 2.x (Autobahn Rebuilding Project)
If so, also great job there!! Finally it has a really realistic look. As next you should think about to rebuild the Bremer Kreuz and the City itself.. Maybe also merge the A28 from SCS cause the Promods version is not very realistic. Scs has at least Oldenburg as a scenery. I very like what you mad...
- 15 Oct 2020 20:37
- Forum: Nederlands
- Topic: Promods makkelijk updaten.
- Replies: 2
- Views: 487
Re: Promods makkelijk updaten.
Nee, je moet alles opnieuw downloaden, omdat de wijzigingen in alle bestanden zitten bij de update
- 30 Sep 2020 22:53
- Forum: ProMods Academy
- Topic: Mapping Better: Tips & Tricks to improve your work
- Replies: 4
- Views: 1594
Re: Mapping Better: Tips & Tricks to improve your work
Performance Triangle counts (TC) and Drawcalls (DC) To keep an eye on performance, one must keep an eye on its indicators. Though the number of frames per second (fps) may be one indicator you can use, it differs greatly from system to system, and thus is unreliable to get consistent results across...
- 30 Sep 2020 22:52
- Forum: ProMods Academy
- Topic: Mapping Better: Tips & Tricks to improve your work
- Replies: 4
- Views: 1594
Re: Mapping Better: Tips & Tricks to improve your work
Aesthetics Road texture transitions A road texture transition is defined as the point where the road changes from one texture to another. If you make such a transition, avoid at all costs hard, "unmarked" transitions. They look ugly and unrealistic. Try to avoid this by preventing that ne...
- 30 Sep 2020 22:40
- Forum: ProMods Academy
- Topic: Mapping Better: Tips & Tricks to improve your work
- Replies: 4
- Views: 1594
Re: Mapping Better: Tips & Tricks to improve your work
Functionality Functional design: how to plan your project ahead == To be done == Curve radii == To be done == Consistent curves and slopes == To be done == Wobbly roads == To be done == Banking == To be done == Weaving lanes == To be done == Trajectories == To be done ==
- 30 Sep 2020 22:40
- Forum: ProMods Academy
- Topic: Mapping Better: Tips & Tricks to improve your work
- Replies: 4
- Views: 1594
Mapping Better: Tips & Tricks to improve your work
Hello aspiring map modders! Some of you have started mapping yourselves, and it's great to build some experience and make something you like to become a reality. But it's always a good thing to learn something new every day and improve your skills over time. This topic will show you tips and tricks ...
- 07 Sep 2020 20:35
- Forum: Development updates and Q&A ETS2
- Topic: Germany Development
- Replies: 3072
- Views: 1044893
Re: Development on version 2.x (Autobahn Rebuilding Project)
^^ Been there, done that. There has already been some heavy influence from ProMods into SCS' rebuilt Germany; I'm personally responsible for half of the currently rebuilt area. Also, "simply" recruiting people from ProMods isn't as simple as it may seem. There are several problems with tha...
- 03 Sep 2020 12:32
- Forum: ETS2 Map mods
- Topic: [REL] RusMap 2.45 [1.45.x]
- Replies: 5344
- Views: 3079445
Re: [REL] RusMap 2.2.1 [1.38.x]
First of all, the problem of FLD prefabs breaking in certain map combinations is not a new problem, not an intentional one. There are several versions of FLD's prefabs used in the mapping community, and not all of these versions are compatible with each other. The first time this became a real probl...
- 26 Aug 2020 18:13
- Forum: Development updates and Q&A ETS2
- Topic: Faroe Islands and Iceland Development
- Replies: 3096
- Views: 837438
Re: Development on version 2.x (Iceland Edition)
I personally would like to see a green Iceland. For me, option E would be optimal, and after that D, C, B and A. Snow may be nice, but it's very limiting when it comes to detailing...
- 19 Aug 2020 20:22
- Forum: ProMods Academy
- Topic: Need Support for Editor
- Replies: 2
- Views: 208
Re: Need Support for Editor
Press the "A" key again.