Search found 3198 matches
- 20 Jun 2019 19:07
- Forum: Development updates and Q&A ATS
- Topic: Development on version 1.x (British Columbia Edition)
- Replies: 1071
- Views: 418099
Re: Development on version 1.x (British Columbia Edition)
You will only need the Oregon and Washington DLC for the first version.
- 20 Jun 2019 12:48
- Forum: ProMods Academy
- Topic: Question about Prefabs
- Replies: 3
- Views: 1403
Re: Question about Prefabs
Im unsure what the question is here.
Do you want to replace all gas stations with the same? Do you want to make edits in the editor or do you want to edit the 3D model?
Do you want to replace all gas stations with the same? Do you want to make edits in the editor or do you want to edit the 3D model?
- 20 Jun 2019 12:46
- Forum: ProMods Academy
- Topic: Is there anything wrong with bridges?
- Replies: 1
- Views: 628
Re: Is there anything wrong with bridges?
Enable collisions in the editor and check what is poking there. Could be vegetation collision or a railing collision as well.
- 20 Jun 2019 07:33
- Forum: Development updates and Q&A ATS
- Topic: Development on version 1.x (British Columbia Edition)
- Replies: 1071
- Views: 418099
Re: Development on version 1.x (British Columbia Edition)
Not in the first version.
If it will come in the future I don't know.
If it will come in the future I don't know.
- 19 Jun 2019 21:46
- Forum: Development updates and Q&A ATS
- Topic: Development on version 1.x (British Columbia Edition)
- Replies: 1071
- Views: 418099
Re: Development on version 1.x (British Columbia Edition)
Since so many people are asking about releases etc I decided to show this very high quality graphic Bricksathome made a few days ago: https://cdn.discordapp.com/attachments/505067700792459264/587998095787163659/unknown.png (red = 0% done (barebones), green = 100% finished, yellow 50%) As for a relea...
- 13 Jun 2019 18:31
- Forum: Development updates and Q&A ATS
- Topic: Development on version 1.x (British Columbia Edition)
- Replies: 1071
- Views: 418099
Re: Development on version 1.x (British Columbia Edition)
specifically speaking where will we go over to Granville Street from Oak Street? Yes and No. Due to serious scaling problems we have to choose for various areas. I think we made a good choice of connecting different areas together to give some nice recreations of IRL situations. So yes, there is a ...
- 10 Jun 2019 07:54
- Forum: Development updates and Q&A ATS
- Topic: Development on version 1.x (British Columbia Edition)
- Replies: 1071
- Views: 418099
Re: Development on version 1.x (British Columbia Edition)
Yes the bridge will be present, but prohibited for commercial trucking (leaving ur trailer behind will give you a fine free cross )
- 07 Jun 2019 08:44
- Forum: Development updates and Q&A ATS
- Topic: Development on version 1.x (British Columbia Edition)
- Replies: 1071
- Views: 418099
- 05 Jun 2019 09:26
- Forum: Development updates and Q&A ATS
- Topic: Development on version 1.x (British Columbia Edition)
- Replies: 1071
- Views: 418099
Re: Development on version 1.x (British Columbia Edition)
I like express (HOV) lanes! Will I get fine if I use them? Sadly this isnt possible atm. The only thing I can regulate is that the lane can only be occupied by cars and busses. ... the four section traffic signals for the protected left turn are cool! I'm actually a bit surprised that ProMods was a...
- 03 Jun 2019 09:43
- Forum: Development updates and Q&A ATS
- Topic: Development on version 1.x (British Columbia Edition)
- Replies: 1071
- Views: 418099
Re: Development on version 1.x (British Columbia Edition)
Vancouver has some amazing big bridges which give us the great oppertunity to recreate these awesome landmarks. Sometimes this is abit of a challenge due to the scale we have to work with but most of the time we can manage (we got a few years of experience with ETS2 ;) ). Anyways, today I want to sh...