Search found 15 matches
- 25 Apr 2017 01:02
- Forum: ProMods Academy
- Topic: Help with getting companies to work
- Replies: 4
- Views: 1392
Re: Help with getting companies to work
Yeah, that's what I figured out. Do I need to recompute the map as well after adding definitions for companies? I've been doing that before saving, and it's working for me.
- 22 Apr 2017 03:39
- Forum: ProMods Academy
- Topic: Help with getting companies to work
- Replies: 4
- Views: 1392
Re: Help with getting companies to work
Ok i did some fiddling with the files in my mod... and for some reason it works now No idea what I did...
If I had to guess, I took out the company files in my def folder, ran the mod, and then put them back in. That must have reset the company or something like that.
If I had to guess, I took out the company files in my def folder, ran the mod, and then put them back in. That must have reset the company or something like that.
- 21 Apr 2017 04:59
- Forum: ProMods Academy
- Topic: Help with getting companies to work
- Replies: 4
- Views: 1392
Help with getting companies to work
I'm trying to place a company in the map, and it keeps giving me these errors: <ERROR> Company item without company assignment! (-110806 76.5469 -35613.3) <ERROR> Failed to find company link! (company.volatile..medford) I'm pretty sure I have all my def files in place (at least the ones that are und...
- 24 Mar 2017 00:27
- Forum: ProMods Academy
- Topic: Help with updating map to 1.6
- Replies: 2
- Views: 950
Re: Help with updating map to 1.6
Forgot about the steam workshop ones I had installed. Taking those out solved it. Thanks
- 23 Mar 2017 22:49
- Forum: ProMods Academy
- Topic: Help with updating map to 1.6
- Replies: 2
- Views: 950
Help with updating map to 1.6
I'm trying to update my own map to 1.6. I've managed to get it running in the game, but when I try to edit it in the editor, the map loads for a few seconds and then crashes before I can do anything Here is my game log ************ : log created on : Thursday March 23 2017 @ 16:38:25 00:00:00.000 : ...
- 25 Feb 2017 19:54
- Forum: ProMods Academy
- Topic: Inconsistent boundary b/w road and prefab
- Replies: 6
- Views: 1731
Re: Inconsistent boundary b/w road and prefab
Where would the shoulder setting be? I can't seem to find it.ScuL wrote:Probably one of the road segments has a shoulder setting switched on and the other one doesn't
- 25 Feb 2017 05:30
- Forum: ProMods Academy
- Topic: Inconsistent boundary b/w road and prefab
- Replies: 6
- Views: 1731
Inconsistent boundary b/w road and prefab
I'm having trouble trying to fix this gap between the road and a fork prefab. Both have the same terrain settings. Is there a way to somehow adjust the shoulder width of either the road or the prefab to fix the problem? Or is there some other way to deal with this?
- 19 Aug 2016 05:36
- Forum: Share the love
- Topic: Post your funny in-game pictures
- Replies: 954
- Views: 358374
Re: Post your funny in-game pictures
Thanks... I'll be sure to keep an eye out for that...
- 30 Jun 2016 01:11
- Forum: ProMods Academy
- Topic: ATS How to update map mod to include new 1.3 areas?
- Replies: 1
- Views: 1052
Re: ATS How to update map mod to include new 1.3 areas?
Ok I copied over all the sectors from version 1.3 to my /projectmap/map folder except for the sectors I edited, which appears to solve my original problem. However, now there are a bunch of "empty model item" messenges in my gamelog when I open the editor and "missing model definition...
- 28 Jun 2016 03:50
- Forum: ProMods Academy
- Topic: ATS How to update map mod to include new 1.3 areas?
- Replies: 1
- Views: 1052
ATS How to update map mod to include new 1.3 areas?
I started working on editing some intersections in the default ATS map before the Arizona/Ukiah areas were added, and now I want to update my edited map to include those added areas while still keeping my own work. I'm not quite sure how to do this. I am still very much new to modding, so I have lim...